A Five-Step Approach To The Metaverse
Lyndon Cerejo is a UX Design leader with over twenty-five years of hands-on experience helping companies design usable and engaging experiences for their More aboutLyndon
So Whats A Designer To Do
Ask a handful of people about the metaverse and youll get a dozen different responses ranging from a virtual land of opportunity to another avenue of harassment the new Facebook or technology jargon like Web3 NFT blockchain and VR. Some even call it the future of the internet and predict thats where we will spend most of our time. Whats clear is that there isnt a clear definition of the metaverse since it is in very early stages and is still evolving.
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The metaverse is the promise of a virtual community with the potential to allow people to play work socialize and transact. Sound familiar Does it remind you of this thing called the World Wide Web This was exactly how the web was described back in the 1990s. Shortly after we had virtual worlds like Second Life or more recently Roblox and Fortnite.
The metaverse is intended to be all that and more the next evolution of some of those experiences but three-dimensional. And with the right hardware it can be an immersive experience. Strap on a pair of VR glasses and your 3-D digital avatar can do virtual equivalents of real-world activities like exploring artwork in a museum attending a concert discussing work around a virtual conference table or if Zuckerberg would have his way around a picnic table on a beach.
Clear as mud Youre not alone but some precursors may help explain. Since 2003 Second Life has offered a virtual world where people use the program on their computers to create virtual representations of themselves avatars and explore places and interact with objects and other avatars. They can explore the world a.k.a the grid meet other residents socialize participate in both individual and group activities build create shop and trade virtual property and services with one another. Countries companies entertainers and media organizations have experimented with creating virtual presences in Second Life.
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More recently Fortnite which started as an online video game platform has been hosting virtual concerts by artists like Travis Scott and Ariana Grande going beyond traditional gaming into virtual events and entertainment where people actually their virtual avatars can hang out and be entertained.
5-Step Approach To The Metaverse
The metaverse has visions of being a network of many such interconnected virtual worlds. Think of it as an immersive 3-D virtual world that would mirror a lot of what we can do in the real world. For now different virtual worlds exist each needing different identities. They are not interconnected making it less like the web or Web3 and more like different distinct apps with nothing in common.
Youre probably wondering how you or your company can leverage the metaverse. Just like a few years ago people were trying to figure out social media or mobile apps before that and even before that the web.
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If you get caught up in the hype and headlines about the metaverse-related announcements from celebrities influencers global brands and household name companies the obvious answer may seem to jump right in CANNONBALL This could include converting real-world money to a virtual currency and investing in some virtual land or other digital assets and tokens of the non-fungible variety. Stop Dont fall prey to the Shiny New Object Syndrome Instead of the impulsive cannonball approach I suggest the purposeful diving board approach take a few steps plan and focus on your approach to diving into the metaverse.
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Approach this exercise with a curious and open mind yet with a healthy dose of skepticism about the hype. If you are doing this for your company a good starting point is asking Why Why does the company want to be in the metaverse How will it help achieve its business goals Could it be for bragging rights and a news splash Are you seeing competitors already making metaverse announcements and you are worried your business may be left behind These answers will keep you grounded as you go through the following steps.
Plan Your Companys Metaverse Entry
If youve played games on an Xbox or PS youve got a bit of a head start and some of this will seem familiar. If not no worries You dont need special equipment to experience virtual worlds like Decentraland or The Sandbox. Use your computer log on as a guest create your avatar wander around and get the lay of the land on a 2-D screen. Get familiar with the control keys for navigation and wayfinding in Decentraland M will quickly become a useful key to view a map and explore different areas.
In addition to exploring the virtual land observe other avatars and you will quickly realize those who know their way around and those who are just starting. People start in Genesis Plaza in Decentraland and this is a good starting point to people watch or avatar watch a good way to observe what others are experiencing enjoying and struggling with.
After getting the hang of it immerse yourself in the 3-D experience with a VR headset. While headsets range from cardboard to PC console or standalone VR headsets running over US1000 the Oculus Quest 2 is a great starting point for a few hundred dollars. It will allow you to explore virtual worlds like Horizon Worlds. This will give you the immersive experience first-hand including blocking out the world around you and not being able to sneak a peek at an email or grab a snack. Along with noting what you are physically and mentally experiencing in these virtual worlds look for which areas are popular and what people seem to be enjoying.
Invite other enthusiasts to show you the ropes and make it easier to navigate this virtual experience.
The technology adoption life cycle breaks down the acceptance of new technology by personas of adopters. Adopters are one of five main elements influencing the spread of a new idea or technology according to Everett Rogers in his book Diffusion of Innovations. He grouped people into five categories based on their speed of adoption of new technology
Using the lens of these adopter categories review your companys target customers and consider their technology adoption and use. If your customers are in the right half of Rogers adoption categories late majority and laggards theyre probably not adopting the metaverse anytime soon. If you have early market customers innovators and early adopters there is a high probability that they are exploring the metaverse or will be soon and you should have something for them to engage with you there. And according to research firm Gartner we are still a few years away from a sub-segment of the Early Majority starting to adopt the metaverse.
Also consider their technology use do your customers passively consume content like social media and streaming media or are they active and immersed like gaming Gaming is a very close parallel to most of what we know as the metaverse today. Given the similarities how is your company or brand currently engaged in gaming How much time do your customers spend gaming and how much of it would be with your company or brand You can use this to extrapolate how they may potentially adopt and interact with your business in the metaverse.
In this gold rush phase of the metaverse early adopter influencers celebrities and companies are trying to navigate the novelty and the hype and FOMO dont help. But it would help if you looked at what your competitors are doing in the metaverse how successful their efforts are and the engagement they are getting. Here are some examples in the restaurant space
Looking outside the current restaurant industry celebrity entrepreneur Gary Vaynerchuk aka Gary V is experimenting with opening a members-only private dining club. Membership is a Non-Fungible-Token NFT that gives the token-holder access to restaurants and culinary experiences beginning in 2023. Think lifetime ownership to a country club or airline club. Dont spend it all on membership though the food and beverage cost extra.
Following a similar model but with coffee shops already in place Starbucks recently announced that it plans to offer NFTs later this year not focused on speculative trading but offering access to exclusive experiences and perks not yet announced. It brought to mind their limited-edition 450 metal gift cards that they used to sell around the holidays that offered loyalty status and benefits that went along with it. Like NFTs those have resale value on eBay.
Some companies are laying the groundwork others are starting small and others are placing bigger bets.
Armed with the knowledge of your customers technology adoption and use and what others in your space are doing evaluate what makes sense for your company. If you havent already identify and involve video game VR and metaverse-related enthusiasts internal or external during this step. Some key questions
While not an exhaustive list these questions should spur ideas and opportunities in the metaverse. Treating them as potential projects use the dimensions of viability feasibility and desirability to evaluate and select relevant opportunities for your company.
This step may result in a few small ideas to dip your toes in the metaverse pool bigger ideas that will take some time to implement or a big disruptive innovative idea. On the other hand if you answered No to one or more questions above you may just realize that the metaverse is not for your company or your company is not ready for the metaverse at this time. In that case periodically run through the steps above to respond when the time is right.
If you realise that you need a presence in the metaverse it may be easy to start small test and learn. Starting small could mean different things to different companies. For some it could be offering free avatar swag for their customers and fans while for others it may be opening a virtual location like JP Morgans Onyx bank lounge. The important thing with any new technology or channel is understanding how it differs from existing ones and not shoehorning existing strategies and tactics but adapting them.
Experience from the previous steps will also equip you when you get to this stage just like walking a mile in users shoes help us understand and design sites and apps for those users. You will have first-hand experience trying to navigate a virtual world with varying conventions. Structural and design constraints dont hold true leaving plenty of room for creative freedom which raises questions about how real virtual reality needs to be.
Also keep in mind the hardware limitations that come along with a VR headset such as physical discomfort treading two worlds trying to immerse in the metaverse while surrounded by real-world chaos and battery life. And last but not least 3D design is very different than the 2D design we have grown accustomed to.
A designerly behavior is being excited about technological advances and the impact of design. We should balance that enthusiasm with care for the users we are designing and building for. A few things to consider for responsible design
Theres a lot to think about but dont let that dissuade you. The journey starts with small steps.
Companies should keep up with technological advances like the metaverse at a pace and scale that makes sense for them. Acting without a plan the cannonball approach can result in missteps and poor results. A planned approach diving board helps companies understand how they can leverage the metaverse and their customers aptitude for new technology. It allows them to time their entry when the technology their customers and the company are ready.
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